Syd Hoeper

Syd Hoeper

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About
Senior Product Designer with 9 years of experience designing consumer products that transform complex, data-rich information into intuitive experiences across web, iOS, and Android. I thrive in ambiguous, fast-moving environments, partnering closely with product and engineering to shape strategy, rapidly iterate, and ship thoughtful solutions.
Experience
Principal Experience Designer

Peter Burr

May 2026 - June 2026

- Lead the end-to-end design and development of an immersive mixed reality experience, translating complex concepts into intuitive spatial interactions. - Serve as the primary experience design lead, partnering with stakeholders to define product vision, interaction models, and implementation strategy. - Rapidly prototype and iterate using Unity, Blender, and AI-assisted workflows to accelerate concept development and production. - Lead cross-functional collaboration across engineering, art, and production while mentoring a team of three interns from concept through exhibition launch.

Technical Artist

Peter Burr

January 2026 - May 2026

- Designed and prototyped immersive environments in Unity, shaping interactive experiences through rapid experimentation. - Took ownership of creative and technical decisions across environment design, lighting, interactions, and scene composition. - Leveraged AI tools to accelerate asset creation, worldbuilding, and prototyping. - Collaborated closely with the artist to evolve concepts into cohesive, production-ready experiences.

Senior Product Designer

Ad Hoc, LLC

November 2023 - July 2025

- Led end-to-end product design for complex federal digital services, transforming intricate workflows into intuitive, accessible experiences for hundreds of thousands of users. - Partnered closely with product managers, engineers, researchers, and stakeholders to shape product strategy from discovery through implementation. - Translated ambiguous requirements into clear design direction through user research, systems thinking, wireframes, prototypes, and iterative testing. - Designed scalable solutions within enterprise design systems while maintaining a strong focus on accessibility, usability, and long-term maintainability.

Product Designer

Roadpass Digital

December 2021 - June 2023

- Owned the end-to-end product design for Campendium, leading UX across web, iOS, and Android while partnering closely with product and engineering to shape the product roadmap. - Designed intuitive experiences that helped campers discover destinations, evaluate options, and confidently plan trips using map-based and location-aware information.

Sole Product Designer

Active911

April 2020 - December 2021

- Owned end-to-end product design for a cross-platform emergency response product as the sole designer across native iOS, native Android, and web applications, partnering closely with product and engineering from discovery through launch. - Designed map interactions, waypoint experiences, navigation workflows, and other critical user experiences that improved situational awareness and emergency response.

Sole Product Designer

CiES

July 2018 - February 2019

- Led the end-to-end design of the company’s first digital product, translating complex aviation data into an intuitive aircraft fuel management application. - Partnered closely with the CEO and developers to transform user and business requirements into a production-ready product through research, prototyping, and iterative testing.

Sole Product Designer

Trip Pilot

May 2018 - April 2020

- Promoted from UI/UX Design Intern to Sole Product Designer in six months, leading end-to-end product design for a group adventure planning app. - Partnered directly with the CEO and developer to translate user research into product strategy, rapidly iterating from concept through launch.

Product Designer

Giant Loop Moto

September 2017 - May 2018

- Designed an off-road motorcycle tool roll that expanded the company’s product line while complementing its existing gear ecosystem.

Education
Master of Fine Arts

University of Montana, Missoula, Montana

May 2025 - May 2028

Field: Game Design & Interactive Media

Big Sky Game Design & Interactive Media Scholarship recipient

Bachelor of Science

University of Minnesota – Twin Cities, Minneapolis, Minnesota

September 2013 - May 2017

Field: Individualized Studies

Concentration: Product Design, Cultural Anthropology, Sustainable Systems Management

Skills
Advanced
AI & Emerging Technologies Consumer Products Design Systems & Accessibility Information Architecture Maps & Spatial Design Product Design Research & Strategy Tools
Contact Information
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